Welcome to the solutions manual for Chip's Challenge!

Chip's Challenge is one of the games that comes with the MicroSoft® Windows Entertainment Package. This game runs on Windows-3.1, Windows95, Windows98, Windows-NT, Windows-2000, Windows-ME, and Windows-XP.

This Manual is written in HTML using JavaScript to animate some of the pages. I have tested the manual with Netscape 4.7, Netscape 6.2, Netscape 7.0, Mozilla 1.0, InterNET Explorer 5.0, and InterNET Explorer 6.0.

This manual makes the assumption that you already have a legal working copy of Chip's, so I won't go into a lot of detail on what the game looks like or how to play. This manual is intended to help you complete the game when you get stuck. It is a supplement to the game of Chip's Challenge; not a replacement for it.

From the Welcome page you will probably want to go to the Level Index. This is where you will find most of the information about each level of Chip's Challenge. There is also a Glossary page which describes the elements that make up the game and the names I use to refer to them in the manual. (Note: Because of its size, the glossary has not been included in the sample of pages here.)

The Levels index displays the following information for each level:

  • Level Number
  • Level Title
  • Number of Chips
  • Time Limit
  • Whether the level gives a Hint
  • The Level Password
  • A link to the level Description
  • A link to the Commands to solve the level
  • A link to the level Map

Level Number is just a number used to refer to each level. The first level you see when you start the game is level 001 , the next level is 002, etc.

Level Title is the title given to the level by the game. For example level 001 is called "LESSON 1", level 009 is called "NUTS AND BOLTS". Sometimes the level name can give a hint of how the level should be solved.

Number of Chips tells you how many chips you will need to pick up to move to the exit and on to the next level.

Time limit tells you how much time (in seconds) you have to complete the level. If the time limit is given as "---", there is no time limit for the level. It is possible for you to make up to six moves per second.

Hint tells you whether there is a Hint square on the level. If you move your mouse over the Hint item, a popup window will show you the hint for that level.

Password shows you the password for the level. The password lets you go to a level, even though you have not completed the levels below it. You can use this password if you are sharing your computer with someone and they select "Game->New game", or if you are having difficulty getting past a level.

Description takes you to a page that describes the level. You may find some hints on how to solve the level in the description. Each description is meant to add things that could not be described just by looking at the map. Some of the words in the descriptions are high lighted. These words are active links to the description in the Glossary.

The Commands page shows a complete list of the commands needed to complete a level. The basic commands for moving are "Left", "Right", "Up", "Down", "SlideTo", and "TeleportTo". These are the commands you would follow to move Chips through the level. There is also a list of commands like "PickUp", "Push" and "Open" given beside some of the movement commands. These commands will be performed automatically for you as you move through the level. For example, if the command "PickUp(Chip)" is beside a movement command, you will pick up the Chip on that square when you move onto it. On the right side of each column of the commands page is a list of numbers. These show you the number of chips left to pick up after you pick up each chip as you walk through the level.

The Map link will take you to a map of the entire level. You will notice that you can only see a nine square by nine square section of each level when you are playing the game. sometimes it can be helpful just to see the entire level all at one time. The page shows you that view. Along the left side of the map are four buttons (usually fewer than four of the buttons will be active) labeled "H", "L", "E", and "A".

The H button will show you any hidden objects in the map. For example, on level 004 there are four Chips and a Fire hidden under the Moveable Blocks. Pressing the H on level 004's Map page will show you these items.

The L button will display a line that shows you the path you will take on this level. Sometimes the line is pretty simple and sometimes it gets very complex.

The E button will display the end points of any SlideTo or TeleportTo commands. For example, on level 007's chips path takes him over several Sliders and through several Teleporters. Pressing the E will show you the end points of these movements.

The A button starts an animation that shows the solution path for this level. You will actually see chips run through the level and solve the puzzle of the level. When the animation is running, you will see a panel in the upper left and lower right corners of the page that looks like this

Move the Table
Red Key Blue Key Yellow Key Green Key
Ice Skate Traction Boot Fire Boot Flipper
Stop Pause First Step Back Play Step Forward Last Chips
Steps Speed

You can use this panel to show you the status of the animation and to control the animation.

The top row of the panel shows you how many of each color of key you have picked up. The second row shows whether you are carrying an Ice Skate, a Traction Boot, a Fire Boot, or a Flipper. The keys are used to open doors and the boots allow you to go into areas you wouldn't otherwise be able to go to. For example, you can't cross over Water without Flippers. This is what the panel would look like if you had one of each key and one of each boot.

Move the Table
Red Key Blue Key Yellow Key Green Key
Ice Skate Traction Boot Fire Boot Flipper
Stop Pause First Step Back Play Step Forward Last Chips
Steps Speed

The bottom row of the panel lets you control the animation:

The Stop button Stop stops the animation and removes the panel. You will need to press the A button on the side of the map to restart the animation.

The Pause button Pause pauses the animation where it is. You can resume play of the animation by pressing the Play button Play.

The First button First returns the animation to the first position.

The Step Back button Step Back moves the animation one step backward.

The Play button Play causes the animation to resume when it is in a Paused Pause state.

The Step Forward button Step Forward moves the animation forward one step.

The Last button Last moves the animation to the last step for the current level.

The Chips square Chips shows the number of chips left to pick up for this level.

The Steps rectangle Steps shows the current step number. Step number one is when Chips is standing on the starting square, and the steps are numbered consecutively for each move. Note that the step number only advances one when Chips steps on a Slider or Ice, even though Chips moves many squares on this move. This occurs because you only make one move in the game to put Chips on the Slider and the game does the rest.

The Speed slider Speed allows you to set the speed that Chips walks through the level. The Normal setting moves Chips once per second. Moving the slider to the left slows down the movements and moving it to the right speeds them up.

Pressing the Pause, First, Step Back, Step Forward, or Last buttons while the animation is playing will automatically Pause the animation.

The following keys may be used instead of pressing the buttons on the control panel:

AStarts or stops the animation
. (period)Moves forward one step.
CGo to the Commands page for this level
DGo to the Description page for this level
EToggles the SlideTo end points
F or ,(comma)Moves backward one step.
HToggles the hidden objects on the map
IGo to the Index page for this level
LToggles the path
NGo to the next level.
PPauses the animation if it is playing. Plays the animation if it is paused.
S or QStops the animation
< (less than)Moves to the first step of the animation
> (greater than)Moves to the last step of the animation.

The best thing to do at this point is to start playing chips and have fun.



Copyright 2002, Hyperbole Software, LLC


MicroSoft®, and MicroSoft Windows, are trademarks of, and property of the MicroSoft Corporation.
Chip's Challenge is the trademark and property of Bridgestone Multimedia.
This manual is the property of Hyperbole Software, LLC It makes fair use copies of the images from Chip's Challenge, but does not try to replicate the game.